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| Interface Summary | |
| Object3D | This Interface defines the required methods for 3D Objects to be displayed in a Camera |
| Class Summary | |
| Camera | This class represents a Camera, which views objects through a "window" The default camera is positioned at x=0, y=0, z=-10 with its view direction towards the origin (basically all view axis are identical/parallel to the "universe" axes. |
| Line | This class implements a 3D Object type "Line" which consists of two points. |
| Matrix33 | This is the special form of a 3x3 Matrix. |
| Point | This class represents a single dot in the 3D environment |
| Quadrangle | |
| Triangle | |
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